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<channel>
	<title>Nave News Network</title>
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	<link>http://navenews.net</link>
	<description>The Voice of The Community</description>
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			<item>
		<title>Best of 2009 &#8211; The Results</title>
		<link>http://navenews.net/2010/01/11/mo-best-of-2009-results/</link>
		<comments>http://navenews.net/2010/01/11/mo-best-of-2009-results/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 08:39:36 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gossip]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[MO Radio]]></category>
		<category><![CDATA[Scream112]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=334</guid>
		<description><![CDATA[The results are in for the Mortal Online Best of 2009 Awards! After a several week process, voting is over and the winners have been tallied and announced!]]></description>
			<content:encoded><![CDATA[<p>The results are in for the Mortal Online Best of 2009 Awards! After a several week process of selecting nominees from among the community and Starvault&#8217;s development team and voting, the winners have been tallied and have finally been revealed! Scream112, the founder of Mortal Online Radio was a major force behind the creation of the awards, along with Keezichus from Royal Brewers Guild. They and Nave News Network are glad to present the winners of the 2009 Best of Mortal Online Awards. Here are the winners:</p>
<p><strong>Favorite Developer:</strong><br />
Sebastian Persson</p>
<p><strong>Worst Forum Troll</strong><br />
Zaraky</p>
<p><strong>Most Helpful Forum Poster</strong><br />
Mats Persson</p>
<p><strong>Most Epic MOFO Thread</strong><br />
<a href="http://www.mortalonline.com/forums/4397-mo-counter-aegis-imperium-research-findings.html">MO Counter</a></p>
<p><strong>Most Annoying Player in Beta</strong><br />
Russian</p>
<p><strong>Best Bug Report</strong><br />
<a href="http://www.mortalonline.com/forums/26532-scary-transvestite-bug.html">Transvestite Bug</a></p>
<p><strong>The Best Fan Art</strong><br />
<a href="http://www.youtube.com/watch?v=5eENSkrwkko">House in MO song</a></p>
<p><strong>Most Successful Guild</strong><br />
Aegis Imperium</p>
<p><strong>Mortal of 2009</strong><br />
Henrik Nystrom</p>
<p>To see additional winners, and a percentage breakdown of the votes for each category, please go to this <a href="http://navenews.net/vote/">link</a>. </p>
]]></content:encoded>
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		<item>
		<title>Mortal Machinima Contest Winners</title>
		<link>http://navenews.net/2009/12/20/mortal-machinima-contest-winners/</link>
		<comments>http://navenews.net/2009/12/20/mortal-machinima-contest-winners/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 16:33:10 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Kopatch]]></category>
		<category><![CDATA[Machinima Contest]]></category>
		<category><![CDATA[MMC 2009]]></category>
		<category><![CDATA[Mortal Online]]></category>
		<category><![CDATA[Saladin]]></category>
		<category><![CDATA[Stavault]]></category>
		<category><![CDATA[Stewker]]></category>
		<category><![CDATA[Uprod]]></category>
		<category><![CDATA[Zomgi]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=318</guid>
		<description><![CDATA[Here are the winners of Starvault's 2009 Mortal Machinima Contest. Dozens of entries were submitted but only five were chosen for recognition.]]></description>
			<content:encoded><![CDATA[<p>Starvault, Mortal Online&#8217;s developers, have hosted a Machinima Contest, abbreviated MMC 2009, over these last few weeks. Dozens of entries were submitted. Most of them showed an impressive amount of work and skill. In fact, SV had so much trouble deciding on just three winners, the original spots for recognition, that they had to take another day just to discuss this and in the end decided to take on two more winners. The winners were announced this week and here they are. The winners of the 1st MMC, 2009.</p>
<p><strong>1st Place</strong></p>
<p>Zomgi &#8211; The Fall of the Paladins</p>
<p>The story of the two paladins who travel the beautiful lands of Myrland ending with an &#8220;epic&#8221; fight against the minotaur. SV liked thid this so much they said they were watching it over and over again in the SV office(s). They believe Zomgi truly captured the feel and spirit of Mortal Online and that this entry is a well deserved 1st place. Zomgi&#8217;s winnings include a Nvidia Geforce GTX 295, 3 beta keys, and a custom forum avatar.</p>
<p><strong>2nd Place</strong></p>
<p>Saladin &#8211; Awake</p>
<p>According to Starvault, &#8220;Saladin&#8217;s &#8216;tour&#8217; through Myrland and his original take on music and editing is more than compelling. Wonderful takes and a great flow ensured him the 2nd place. Well done.&#8221; Saladin was awarded 2 beta keys, a custom forum avatar, and a user forum title.</p>
<p><strong>3rd Place</strong></p>
<p>Kopatc &#8211; Another Day</p>
<p>Starvault had this to say about Kopatch&#8217;s entry. &#8220;Kopatch&#8217;s entry tells you the story of a slave who tries to escape his captors. A very nice and very well executed RP entry. Congratulations to 3rd place.&#8221; The award for third place was 1 beta key, a custom forum avatar, and a user forum title.</p>
<p><strong>4th Place</strong></p>
<p>Udprod &#8211; Translucent Downfall</p>
<p>Starvault&#8217;s take on Uprod&#8217;s entry is the following. &#8220;Uprod&#8217;s clip starts out slow and calm but then threw us into an action packed PvP scene. Very original take on editing &#8211; we loved it.&#8221; 4th place&#8217;s award was a user forum title.</p>
<p><strong>5th Place</strong></p>
<p>Stewker &#8211; Reav&#8217;Fros: The Beginning</p>
<p>Lastly, Starvault described Stewker&#8217;s entry as such. &#8220;Another brilliant PvP/RP video. Watch how the guys from the Frostreaver Clan defend their town against some vicious raiders.&#8221; Stewker was awarded a user forum title. <em>Ed. &#8211; This is the same Stewker as NNN&#8217;s editor.</em></p>
<blockquote><p>Final words:</p>
<p>We want to thank all of you who took the time and made an entry video for the competition, we hope you had as much fun making them as we did watching them and we&#8217;re looking forward to the next MMC in 2010. Be sure to check out the other entries of the MMC here.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Mortal Online &#8211; Best of 2009 Awards</title>
		<link>http://navenews.net/2009/12/16/mortal-online-best-of-2009-awards/</link>
		<comments>http://navenews.net/2009/12/16/mortal-online-best-of-2009-awards/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:57:45 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gossip]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[nominate]]></category>
		<category><![CDATA[Scream112]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=302</guid>
		<description><![CDATA[Scream112, the founder of MO Radio, has organized an awards event for Mortal Online and the overall community.]]></description>
			<content:encoded><![CDATA[<p>Scream112, the founder of MO Radio, has organized an awards event for Mortal Online and the overall community. The awards cover a wide spectrum of categories, from your favorite developer, to the most annoying player in the beta, and everything else in between. There has been much that has transpired this year in the greater MO community and awards and possibly a few tomatoes are certainly due. The deadline for making your nominations is Sunday, December 20th, at 10:00 PM GMT. To submit your nominations simply email them to, <a href="mailto:bestof2009@mo-radio.com">bestof2009@mo-radio.com</a>.</p>
<p>The award categories are as follows.</p>
<blockquote><p>
<strong>Dev You Would Most Like to Have Babies With</strong> (Your favorite developer)</p>
<p><strong>Worst Troll on MOFO</strong><br />
<strong><br />
Most Helpful Poster on MOFO</strong></p>
<p><strong>Most Epic MOFO Thread</p>
<p>Most Annoying Player in Beta</p>
<p>Most Helpful Player in Beta</p>
<p>Best PvPer in Beta</p>
<p>Best Bug Report</p>
<p>The Best Fan Art</p>
<p>Most Successful Guild</p>
<p>Mortal of 2009</strong> (You can nominate anyone, simply provide a reason why)
</p></blockquote>
<p>For more information about the Best of 2009 Awards, please check out the designated forum thread located within the Mortal Online Forum Boards. You can find a link to the thread, <a href="http://www.mortalonline.com/forums/28546-mortal-online-best-2009-awards.html">here</a>. If you have comments or questions regarding this article, please leave a comment below. As results pour in, we will continue to follow the award process and will make sure to give you the results here, on NNN.</p>
]]></content:encoded>
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		<title>Myrmidon&#8217;s House Destroyed</title>
		<link>http://navenews.net/2009/11/29/myrmidons-house-destroyed/</link>
		<comments>http://navenews.net/2009/11/29/myrmidons-house-destroyed/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 18:14:20 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[CIR]]></category>
		<category><![CDATA[house]]></category>
		<category><![CDATA[Myrmidon]]></category>
		<category><![CDATA[ODL]]></category>
		<category><![CDATA[OL]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Zerg]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=268</guid>
		<description><![CDATA[OLD, CIR, and OL have put out a press release stating that they have destroyed Myrmidon's house in retaliation for Myrmidon's "grieving" of them and others.]]></description>
			<content:encoded><![CDATA[<p>OLD, CIR, and OL recently put out a press release stating that they have destroyed Myrmidon&#8217;s house in retaliation for Myrmidon&#8217;s &#8220;grieving&#8221; of them and others. Vaylgar, the thread&#8217;s creator had this to say in the original post.</p>
<blockquote><p>Here is a video of the Myrmidon guild stone and house going bye bye from people they grieved in game taking some justice into their own hands.</p></blockquote>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/hrib3ugbows" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/hrib3ugbows"></embed></object></p>
<p>The increase in recent reports of the organized destruction of guild and player housing, points to an increase in organized warfare in Nave. Where once there were simply roving bands of killers who were simply out to murder, there appears to be an increase of sides beginning to be taken and lines drawn.  Overlords (OL) and Myrmidons, according to dicussion in the thread, had a low level NAP (nonaggression pact) with each other sometime prior to the destruction of the house. It can safely be assumed that, that is now not the case. Chavoda of Overlords mentioned this in regards to the relationship the two clans had during their neutrality pact, which is now void.</p>
<blockquote><p>One may say that we were neutral at most due to the efforts of Silver.</p>
<p>We dint like some of myrm members even when we were neutral , mainly for there personal taste of communication. and there behavior ingame.<br />
But being neutral does mean you at least act friendly toward people of said guild.</p>
<p>The plainly rude and insulting behavior just before OL and Myrms got into our current war status on the side of myrm only serves as a reminder that some people in this game never will be able to see the diference between friends and enemy&#8217;s as there ego is to high and there brains to small.</p></blockquote>
<p>Myrmidon had many  replies located in the thread in response the destruction of their house. Most of which centered around the facts that the attackers chose to attack their &#8220;defenseless&#8221; house instead of Myrmidon members and that even though their house is gone, it didn&#8217;t affect the guild at all as they never used the house anyways. Angarotu and Javelin of Myrmidon had this to say in the thread, respectively.</p>
<blockquote><p>lol i like how the noob guilds banded together too kill the evil reds but since you failed at that you go after a poor defenseless house XD</p>
<p>and you couldnt even do it without exploits and speedhacks?<br />
also the reason we didnt come to defend it is cause 1st off we didnt know 2nd we were out killing PEOPLE that fight back. we could give a fuck about the house i havent even been to it for a week. the only reason we build it is to check out the guild feature which still works so you managed to do&#8230; absolutly nothing since you cant even loot the house</p>
<p>grats on your great achievements <img src='http://navenews.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p></blockquote>
<blockquote><p>ROFL, k so you destroyed our house cause you can&#8217;t beat us in pvp? got it, good job? Then you made a video about it&#8230; cause if you didn&#8217;t suck in pvp you could of made one of killing us instead?</p>
<p>Pretty epic achievement imo really, wonder how many hours you guys were standing there swinging at an inanimate object wasting your lives away while we&#8217;re out having fun actually fighting people&#8230;</p>
<p>lol.</p>
<p>But yes excellent job, we are defeated!!! The innocents have been saved!!! You removed the one location we sometimes hang around thus removing any chance of ever finding us when you get around to growing some balls to fight us directly.</p>
<p>What oh what will a roving band of murderers do without a house?&#8230; I wonder :O.</p>
<p>hahaha, your post made me laugh, someone with rep + him for me would ya.</p></blockquote>
<p>Myrmidon lost some items in the destruction, some armor and weapons that were stashed as backups and some ore and wood that were stored for an eventual upgrade of the house, none of which was important according to Neoxx of Myrmidon. He also went on to say that they have no plans at this time to rebuild the Myrmidon house as the guild chat function was woefully underused due to their use of ventrilo and that the storage benefits were hardly noticeable. When asked what overall response they have as a guild to the press release, he said this.</p>
<blockquote><p>The only real response they deserve is to their several instances of referring to us as &#8220;grievers&#8221;. If they are such a powerful force, why are we causing them so much grief?</p></blockquote>
<p>Some other responders to the press release have likened the destruction of Myrmidon&#8217;s house as a war declaration by ODL, OL and CIR on Myrmidon. The Nave world can and will likely see an escalation of hostilities between the mentioned clans, but if that is to be all out war, time will only tell. With this and other unknown quantity in mind, we at NNN decided to delve further into what happened to light the fire under CIR, ODL and OL to do this and what future lies ahead for all involved, including Myrmidons. Neoxx of Mymidons and Valygar the press release&#8217;s announcer were both sent PMs on the forum boards. Neoxx has been the only one to reply as of yet.  Neoxx, when asked what they believe set off the attack and if Myrmidon plans to now declare war on their attackers, he had this to say.</p>
<blockquote><p>We [see] this as a very cowardly act on their part. It appears to be a direct response to our actions against an OL member trying to enter my house a few days earlier, and his subsequent death. We have proven ourselves in battle, and this was their only way to portray any &#8216;victory&#8217; over us.</p>
<p>There is not any formal declaration of war from Myrmidon, as we&#8217;re not politically motivated, its simply monetary. Actively seeking out a single group of people in this vast world would be too time consuming for an unworthy opponent. We won&#8217;t hesitate at any chance to kill them when we come across them.</p></blockquote>
<p>For more information regarding the information located within this article please go to the political forums on the Mortal Online boards. If you have any comments about this story, please leave them below. If you were involved personally with this story and have something to add, please get in touch with myself, Stewker, via the NNN email at admin@navenews.net, or on the official Mortal Online forum boards via private message. We here at NNN will make sure to report any developments as we see them progress.</p>
]]></content:encoded>
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		<item>
		<title>Asatru Drama</title>
		<link>http://navenews.net/2009/11/27/asatru-drama/</link>
		<comments>http://navenews.net/2009/11/27/asatru-drama/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 19:06:23 +0000</pubDate>
		<dc:creator>NNN Admin</dc:creator>
				<category><![CDATA[Gossip]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=248</guid>
		<description><![CDATA[The Mage Guild, Asatru, is going through some mild drama at the moment it appears. Luko, an Asatru member, has been kicked out for apparently disobeying guild's policies. ]]></description>
			<content:encoded><![CDATA[<p>The Mage Guild, Asatru, is going through some mild drama at the moment it appears. Luko, an Asatru member, has been kicked out of the guild for apparently disobeying the guild&#8217;s policies. The incident apparently happened in-game at one of the NPC towns. Luko, from what Aurastorm says in the Asatru thread, was calling &#8220;guard&#8221; on grey flagged players without provocation. Aurastorm called the incident, &#8220;faggotry&#8221;. He had the following to say in his guild thread.</p>
<blockquote><p>Luko is hereby no longer in Asatru due to faggotry. The place that he is leaving behind will not be replaced with another member&#8230; ou called guards on numerous players that were grey for reasons that were not their own. That is not the honourable and respectable path we expect someone in Asatru to take, and you are therefore out of the guild.</p>
<p>We are an elite guild and we do not tolerate players that act like cocks in-game for no reason.<br />
This is no longer up for discussion, carry on everyone else</p></blockquote>
<p>Upon a request for more information by NNN via Mortal Online Forums private message, Aurastorm denied to reply to any of our inquires, as is his right. Luko, the accused, strongly denies any of the charges, even denying that he is even in the beta. NNN decided to go to Luko directly and he had this to say in a PM correspondence when asked about the incident.</p>
<blockquote>
<p>I really have no idea where this is coming from, I don&#8217;t even play MO yet. I don&#8217;t like to be accused of things that I have not done. I don&#8217;t mind being kicked out but I would at least like some explanation other than &#8217;sources within Asatru&#8217;. I haven&#8217;t even talked to any of them on vent or anything.</p>
<p>Its really dumbfounding.</p></blockquote>
<p>Aurastorm, recently made a new post on the Asatru guild thread saying that he would be willing to keep Luko due to him not personally experiencing the incident. Saying he was sorry for any disturbance it may have caused to Luko.</p>
<blockquote><p>
Well, i can keep you in based on the fact that i haven&#8217;t actually seen this event unfold myself. Sorry about the disruption that it may have caused you</p></blockquote>
<p>Luko has yet to respond to the offer, but after the words exchanged, it is the opinion of this writer, that any reunion will be a touchy one at best. As further developments happen, NNN will be there to report them. If you want to see this thread for yourself, please look for the Asatru Guild on MOFO&#8217;s guild discussion forum. If you have any comments about this article, please leave your comments below.</p>
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		<title>Mortal Machinima Contest 2009 Announced</title>
		<link>http://navenews.net/2009/11/26/mortal-machinima-contest-2009-announced/</link>
		<comments>http://navenews.net/2009/11/26/mortal-machinima-contest-2009-announced/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 06:49:43 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[Machinima]]></category>
		<category><![CDATA[StarVault]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=242</guid>
		<description><![CDATA[Yesterday the NDA was lifted and SV has decided to host a Machinima Contest in celebration and to help promote the game.]]></description>
			<content:encoded><![CDATA[<p>Yesterday the NDA lifted, allowing beta testers to post pictures, talk about the beta, and post videos. So the developers over at SV thought it would be good for marketing and along with showing everyone the game, to have a Machinima Contest. Earlier yesterday Maerlyn posted the rules and the contest deadline. The deadline for the contest is December 14th, with some talk of extending the deadline. The full post can be found below or in the subforum.</p>
<p>The Subforum can be found <a href="http://www.mortalonline.com/forums/mmc-mortal-online-machinima-contest-2009/">here</a>, along with some videos that have already been posted. A few of them have been of the combat system, while one has been a walk through of the Morin Khur the Khurite capital. We can only wait for more videos to start poping up. So stay tune for more coverage of the Mortal Machinima Contest 2009.</p>
<p><strong>Update:</strong> Thanks for Maerlyn for the update, as there is now a graphics card up for grabs for the first place winner.</p>
<blockquote>
<div><img src="http://www.mortalonline.com/files/events/MMC/2009/Logo_banner.jpg" border="0" alt="" width="420" height="135" /></div>
<div><span style="font-family: Verdana;"><span style="font-size: x-large;">Mortal Online Machinima Contest<br />
2009</span></span></div>
<p>Show us what you got. Jump into the game, get your mates, make a video and upload it to youtube. Show how you build your house, create an awsome piece of armor, re-enact Braveheart, or explore the wonders of Nave &#8211; it doesn&#8217;t matter. As long as it&#8217;s cool and will impress our judges.<br />
The contest will run <strong>from today November 23rd until noon November 30th (GMT+1)</strong>. As soon as you&#8217;ve uploaded your video, <strong>make a thread in this subforum</strong>, post the link and maybe a short description of what you are going to show us. Make sure you also <strong>link back</strong> to your thread in the video description on youtube.</p>
<p>Rule of engagement:</p>
<ul>
<li>between 3-7 minutes long</li>
<li>English only</li>
<li>no nudity or at least blurred/blacked out (meh, youtube&#8230; whatcha gonna do)</li>
<li>no copyrighted music</li>
<li>you are allowed to dubb (in English)</li>
<li>make sure you are not breaking youtube&#8217;s TOS</li>
</ul>
<p>The 3 best videos will be awarded not only with the respect of the developers and the community, but also with these cool prizes. They will also be featured on mortalonline.com.<br />
Note that the Avatars are handcrafted and approved by our 2D God, Lord Hannu himself.</p>
<p><img src="http://www.mortalonline.com/files/events/MMC/2009/MMC_1st_banner.jpg" border="0" alt="" width="446" height="249" /></p>
<p><img src="http://www.mortalonline.com/files/events/MMC/2009/MMC_2nd_banner.jpg" border="0" alt="" width="447" height="228" /></p>
<p><img src="http://www.mortalonline.com/files/events/MMC/2009/MMC_3rd_banner.jpg" border="0" alt="" width="448" height="228" /></p>
<p>Now go get crazy &#8211; it&#8217;s the Emperor&#8217;s will!</p></blockquote>
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		<title>Operation: Crispy Sausage</title>
		<link>http://navenews.net/2009/11/24/operation-crispy-sausage/</link>
		<comments>http://navenews.net/2009/11/24/operation-crispy-sausage/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 20:20:56 +0000</pubDate>
		<dc:creator>NNN Admin</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gossip]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[demolition]]></category>
		<category><![CDATA[Housing]]></category>
		<category><![CDATA[Operation Cripsy Sausage]]></category>
		<category><![CDATA[Sausage Lake]]></category>
		<category><![CDATA[Trystram]]></category>
		<category><![CDATA[Variance]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=221</guid>
		<description><![CDATA[Trystram of Variance released a thread detailing a "glorious world first", the destruction of some homes. 
"Operation Crispy Sausage"]]></description>
			<content:encoded><![CDATA[<p>A couple of weeks ago, November 13th specifically, Trystram of Variance released a thread detailing the &#8220;glorious world first victory&#8221; of the destruction of some homes. They called it &#8220;Operation Crispy Sausage&#8221; as it took place near Sausage Lake.</p>
<p>The guilds of Variance, RPB, Mahtisoturit were all involved in the operation that occurred near the shores of Sausage Lake. Two homes were destroyed in the raid and reduced to ruins. The deed was carried out soon after the housing patch was released and was done solely with starter axes. </p>
<blockquote><p>
The two houses fell easily too our naked bodies and mighty starter axes.
</p></blockquote>
<p>Trystram posted pictures of the operation in the act and the resulting destruction. This writer does note though, that the pictures detail an earlier version of the housing system. The house models and ruins in the pictures that are posted, are no longer in use at this time. The posted pictures range from people actively hitting the houses to the resulting destruction and shots of the ruins.</p>
<p>As expected by everyone I think, the posts following Trystram&#8217;s original vary from support, to condemnation, to whining; as is the nature of MMOs. Some condemned it due to the fact that this is beta, giving the reason that for testing purposes these players should have been allowed to finish their homes. This front was led initially by forum poster, Zizzy.</p>
<blockquote><p>
 I never raged over internet but this is a perfect time to start.</p>
<p>WHY THE *CENSURE* ARE YOU *CENSURE* *CENSURE* DOING THAT?! IT&#8217;S NOT JUST A TOWN, IT&#8217;S FOR THE GOOD OF THE GAME YOU&#8217;RE GOING TO PLAY.</p>
<p>We have to build a crowded city so that we can see how can a server handle that, and improve the game. You&#8217;re just destroying it for everyone.</p>
<p>I HOPE YOU&#8217;LL SIT ACCIDENTALLY SIT ON YOUR BALLS SOMEDAY. GOOD DAY SIR.
</p></blockquote>
<p>Other posters, gave their support for the operation. Such as Khyaine, the lead Community Moderator.</p>
<blockquote><p>Except that the entire mechanic needs to be tested. It&#8217;s all part of a full loot, full pvp game.</p>
<p>We couldn&#8217;t have achieved the same result if people built close together &#8211; didn&#8217;t build half finished homes &#8211; worked as a team to achieve their objective.</p>
<p>If you place your foundation down in the middle of no where to reserve your spot and to be the quickest in getting a house built, you will, without any doubt whatsoever, find your nemisis, your opposite, looking for that house to destroy.</p>
<p>Five naked guys with zero skills and newbie axes brought down two houses within about half an hour. That&#8217;s some really important testing right there if you ask me.</p>
<p>I&#8217;m sincerely surprised to see the complaning. It&#8217;s all part of this game. This is what you&#8217;ve signed up for.</p></blockquote>
<p>To see more about this thread, please check it out in the Mortal Online Political Forums. Within the thread you can find the pictues posted by Trystram and other various participants of the operation. In addition you will find quite a few more opinions and accounts of what happened that night. If you have any comments about this article, please leave a post below!</p>
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		<title>Inactivity in MOFO Political Forums</title>
		<link>http://navenews.net/2009/11/24/inactivity-in-mofo-political-forums/</link>
		<comments>http://navenews.net/2009/11/24/inactivity-in-mofo-political-forums/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 17:51:13 +0000</pubDate>
		<dc:creator>NNN Admin</dc:creator>
				<category><![CDATA[Politics]]></category>
		<category><![CDATA[Social]]></category>
		<category><![CDATA[activity level]]></category>
		<category><![CDATA[DBC]]></category>
		<category><![CDATA[Drama]]></category>
		<category><![CDATA[MOFO]]></category>
		<category><![CDATA[political forum]]></category>
		<category><![CDATA[Riddle]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=208</guid>
		<description><![CDATA[A thread has  been created in the politics forum on MOFO detailing that forums inactivity level.]]></description>
			<content:encoded><![CDATA[<p>A thread has  been created in the politics forum on MOFO detailing that forums inactivity level. Riddle of The Drunken Beggars Clan was the threads original poster and writes his views about the level of activity. He goes on to mention that despite the hard work that went in to creating the forum in the first place, it is highly underused. </p>
<blockquote><p>Listen up.</p>
<p>We need to rethink the way we&#8217;re treating each other. Theres not enough smack talk going on for my liking. I hate to harp on about that utter dross of a game Darkfall but if there was one thing it did have was a pre-release e-peen swinging arena which was really fun.</p>
<p>St Judas and the other red shirts spent an awfully long time trying to get this forum for us and the least we can do is create posts for him to moderate!</p>
<p>Entertainment levels goes up, or else. Be ye warned.
</p></blockquote>
<p>His post is overall very tongue in cheek, but in the opinion of this writer, he brings up some solid points as do the other posters in the thread. A sandbox survives on it&#8217;s community. If there is no community interaction, you will not have a successful sandbox MMO. Admittedly you cannot force someone to create drama or bring up something to talk about, but as he says, &#8220;Entertainment levels go up, or else. Be ye warned.&#8221; The success of MO will depend on it&#8217;s community and time will tell.</p>
<p>For more information about this thread or others in the politics forum, please check it out on the Mortal Online Forum Boards. If you have any comments about this article, please leave them below!</p>
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		<title>NDA lifted</title>
		<link>http://navenews.net/2009/11/23/nda-lifted/</link>
		<comments>http://navenews.net/2009/11/23/nda-lifted/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 22:36:00 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[NDA]]></category>
		<category><![CDATA[November]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=195</guid>
		<description><![CDATA[NDA has been lifted by Star Vault. With the NDA lifted, release may be imminent in the next month to month and a half.]]></description>
			<content:encoded><![CDATA[<p><strong>Lifting the NDA</strong></p>
<blockquote><p>The last months have been a real rollercoaster ride here at Star Vault, albeit a very positive one. Most of the core features planned for release have been introduced and tested in a controlled manner, and we’ve been extremely eager to see the reception each time. We are now at a point where we feel that although there is still a lot of work to do, it’s time to increase our efforts of marketing the game, and part of this process is the lifting of the NDA.</p>
<p>Mortal Online isn’t easy to market in a very straightforward way. The rules surrounding the game and its design are complex in their nature and sometimes very hard to explain to players with no or little previous experience of concepts such as “full-PvP”, “full-loot”, “sandbox” etc. Therefore we need the help of you, our faithful player-base, to help spread the word and reach places we can’t due to lack of resources and time. The NDA is now lifted so that you can start sharing videos, screenshots, go public with your personal sites full of information (we know they exist <img src='http://navenews.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ), and of course, be able to freely talk about and discuss the game on our own forums as well as all over the web. This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online.</p>
<p>We have aimed for Q4 and the last features we promised for launch will be there before the end of the year. Mortal Online is a niche game and we feel certain that these features will make for a great start while we continue the development. However, we would be lying if we didn’t admit we want more before official release. More polish, more tweaking, and of course, be able to walk those couple of extra miles that do make a huge difference, especially in an open-ended game where every new option is multiplied and multiplied again.</p>
<p>With this in mind we are approaching release, but the release date is not written in stone. Cynically speaking, the more people interested in and buying the game, the more time we will be able to invest in tweaking, polishing and even add more features before launching it. In turn, each day working on the game before release will mean more players stay thereafter. This will make the launch more stable, and a good economy base would enable us to progress the game even faster.</p>
<p>We hope you have enjoyed the Beta so far, thank you for your support and dedication. Now go out there and spread the word!</p>
<p>Regards,<br />
the MO Dev Team</p></blockquote>
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		<title>Patch Notes (9.12.13) of November 16th</title>
		<link>http://navenews.net/2009/11/17/patch-notes-9-12-13-of-november-16th/</link>
		<comments>http://navenews.net/2009/11/17/patch-notes-9-12-13-of-november-16th/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 02:31:03 +0000</pubDate>
		<dc:creator>Landor - NNN Editor</dc:creator>
				<category><![CDATA[Developer]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[November 18th]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Patch notes]]></category>

		<guid isPermaLink="false">http://navenews.net/?p=188</guid>
		<description><![CDATA[As it was Monday, everyone on MOFO was waiting for the new patch and the new patch notes. Forum members though had to wait a day. The patch notes were released early Tuesday.]]></description>
			<content:encoded><![CDATA[<p>As it was monday yesterday, everyone on the MOFO were waiting for the new patch and the new patch notes. Many are disappointed, as it seems that the new patch has yet to be released according to the Mortal Online website. But the patch notes were released earlier today. The patch notes seem like they will be updated tomorrow Wednesday November 18th, and they can be found <a href="http://www.mortalonline.com/files/beta/Mortal_Online_Beta_v_091213_changelog.txt">here</a></p>
<blockquote><p><strong>&#8212;&#8212; FEATURES &#8212;&#8212;</strong><br />
- The dynamic Skill System is now introduced, new skills to be added soon.<br />
- The placeholder Character Creation has been updated; it’s now entering the final stage.<br />
- First draft of the guild system is implemented.<br />
- Introducing FFA Structures (structures available for all to build or destroy at certain points of interest). Right now several unfinished bridges can be found and built in places around Myrland.<br />
- The Blainn of the Oghmir clade (race family) is now available for play.<br />
- The new hair style system is implemented.<br />
- Torches are introduced.</p>
<p><strong>&#8212;&#8212; ADDITIONS &amp; CHANGES &#8212;&#8212;</strong><br />
- The placeholder Player House model and upgrades have been replaced with the real ones.<br />
- More Terrain available south of Morin-Khur.<br />
- More Terrain available west of Moh-Ki.<br />
- New Khurite Village, Bákti, west of Moh-Ki.<br />
- An abandoned bandit camp with fortifications can be found south of Morin-Khur.<br />
- Rebuilt the mount/node system, it should now be almost 100% safe (needs beta-testing to be sure).<br />
- Reduced the damage bonus you get from mounted-combat-speed.<br />
- Improved efficiency for creature spawning.<br />
- Improved efficiency for server side creature movement.<br />
- Creatures should now refrain from running out from cliffs and drops.<br />
- Creatures now have more individual characteristics.<br />
- Changed look of quick bar and quick tab.<br />
- Escape now closes all windows, starting with the latest one opened.<br />
- New Skill Window.<br />
- Chat Window revamped.<br />
- New spell icons.<br />
- Guild Window added.<br />
- Updated character creation music.<br />
- Added sound effects in character creation.<br />
- GUI sounds improved.<br />
- Sound when bodies fall to the ground is lowered.<br />
- Dogs and Wolves have got some new sounds.<br />
- Terror Bird has received an audio overhaul.<br />
- Optimization tweak with world ambience.<br />
- Old world ambience replaced with new shiny one.<br />
- Ambience added in camp outside Gaul&#8217;Kor.<br />
- Music implemented into Mortal Online.<br />
- House spots reduced in the area near Meduli for now.<br />
- House spots reduced in the area west of Morin-Khur for now.<br />
- A few new house spots added in different places around Myrland.<br />
- Tweaks made to certain collision meshes to improve performance.<br />
- Several Model LODs added and tweaked.<br />
- Meduli has gotten a small facelift.<br />
- Moh-Ki got a small facelift. *<br />
- The rivers outside Moh-Ki now got the correct texture. *<br />
- GUI sounds added for: clicks, money and keys. <strong>*</strong><br />
- GUI has received a new font. <strong>*</strong></p>
<p><strong>&#8212;&#8212; BUG FIXES &#8212;&#8212;</strong></p>
<p><strong>General:</strong><br />
- You should no longer, again, be able to jump while overweight; this is true for mounts too.</p>
<p><strong>Creatures &amp; AI:</strong><br />
- You can no longer use all the pet-commands WHILE mounted.<br />
- Jumping while mounted no longer drains stamina from the rider.<br />
- Mounts now also take fall damage when the rider takes fall damage.<br />
- Dismounting and remounting will no longer restore the mounts stamina to full.<br />
- Fleeing creatures should now update their headings to move away from the player during a chase.<br />
- Fleeing creatures should now collide.<br />
- Creatures should now flee again if confronted while they are returning.</p>
<p><strong>Combat:</strong><br />
- Fixed so that you now can aim your melee-attack from mounts up or down rather than just hitting people on the side of you.<br />
- Fixed Shield-Bash hit-detection.<br />
- Fists will no longer sporadically block when moving around.</p>
<p><strong>Skills:</strong><br />
- You should no longer receive skill gain in Mounted Combat when not mounted.<br />
- You should no longer receive skill gain in Bows when shooting at houses.<br />
- You should no longer receive skill gain in Creature Control when attacking your own pet.</p>
<p><strong>Housing:</strong><br />
- House chests will no longer permanently lock themselves when beginning construction of a new tier.<br />
- House chests are no longer accessible from outside the houses and through the walls.</p>
<p><strong>Art &amp; Sound:</strong><br />
- Fixed Collision issues with Nereb Madgulu.<br />
- You no longer hear the &#8220;breathing&#8221;-sound when you run out of stamina while swimming, or underwater.<br />
- Players and creatures will not be lit by the outside light when deep inside the caves/tunnels anymore.<br />
- Several static torches removed from the caves.<br />
- Fixed mesh errors on the Morin Khur bridge which caused some objects on it to appear transparent.<br />
- Players should no longer get stuck behind the tower near Fabernum.<br />
- Morin-Khur now has its own bank.<br />
- Players should now be able to walk all the way up the doorway stairs in Meduli.<br />
- All the missing priests have now found their way back to their statues.</p>
<p><em><strong>Notes that get added during the day (Nov 17th) will be marked with *</strong></em></p></blockquote>
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